Mine and Monkeyman78918's Gotham City map on Minecraft Xbox. This video shows things such as The Batmobile, Batboat, Batwing and lots more! Power. Crystals' mods - Mine. Factory. Reloaded, Power. Crystals. Core, and Nether. Ores updated! You need this for any mod in this thread to work. In particular, all mods built on this now have update notification! You can disable this if you wish in powercrystals/core/client. MC1. 6. 4)MFR machines can output to TE conduits. MC 1. 6. 2)/1. 1. MC1. 6. 4)Fixed consuming entire stacks of liquid containers. Added config for displaying death messages for any named entity. MFR machines no longer eat power from BC networks. MC 1. 5. 1)/1. 1. MC 1. 5. 2)Fixed dupe glitch involving TE tesseracts (possibly some other things too)MFR machine output selection order should be more reliable. Numerous fixes and upgrades for MFR 2. Liquid code update. New version of the liquids code, fixes some rendering oddities. Updated to forge 6. Updated for MC 1. Additional features used by my other mods. Added features used by MFR 2. Fix crash when using liquid textures in HD (MFR)Now a coremod, allowing accesstransformer support. Used by Nether. Ores and MFRMinor fixes to stack insertion code, I don't think anybody even found the bugs. Website: Twitter: http://twitter.com/HeyItsDq. Includes custom power provider so that BC power will work if BC itself isn't present. Used by PC and MFR. Updater fixes. Added config option to disable update checks. Code changes to support Power. Converters 2. x. 2.
Wylker covers the Programmable Red. Net Controller: 2. Wylker covers the entire mod including new content in a two- part series: Bevo. LJ covers the entire mod as well in a two- part series of his own: 2. Wylker covers every update I guess: 2. Wylker made this video covering the new stuff in 2. Wylker made this video covering the new stuff in 2. Redstone. Nightmare made this video covering MFR which goes over most of the features (and a few bugs that have since been fixed): Wylker also did a pretty good video on the basics of how to use MFR: MFR aims to automate a number of tasks that previously would be difficult, boring, or work- intensive. It also provides some additional support blocks and machines. The first thing you'll need to make is rubber. You can find MFR rubber trees in swamps - look for the bright green leaves - but IC2 rubber will also work. The config file allows you to disable MFR rubber trees in worldgen in case you prefer IC2 rubber trees. Once you have raw rubber, smelt it once to get rubber bars, and then again to get plastic: (Top: IC2 rubberballs, bottom: MFR rubberbars)Then, take your raw plastic and craft it into plastic sheets: Finally, make machine blocks: And a hammer: You'll need it to rotate machines. Omni. Tools supports it as of 3. There's also . Substitute the dye of your choice to change the color. Due to MFR liquids being placeable in the world, milk buckets can no longer be drank from. Instead, you can make milk bottles: There is the ability to smelt sugar into sugar charcoal: Weaker than standard charcoal, but easy to come by. Some machines accept upgrades: There are numerous upgrade tiers, all crafted like this but with the top material changed (to gold, bronze, silver, diamonds, etc). Upgrades boost the effective radius of a machine. Machines with upgrade slots will have a single slot with a 'ghosted' upgrade spite in it. I'll also take a moment to explain the MFR GUIs. Most machines will look like this: Some may not have an inventory or a liquid storage bar. From left to right, the four bars at the right are: Liquid stored. Power stored. Progress towards completion, which is not always used. Idle countdown, which occurs if a machine can't do anything (to reduce CPU load). Several have specialized GUIs, and their individual entries will describe that. All machines can be broken by hand; you don't even need a pick. Breaking a machine will drop its items but destroy any power, liquid, or work progress it has built up. Finally, all machines can be powered by Build. Craft power (or Thermal Expansion conduits) or IC2 power (up to MV only!). All machines can be serviced by any standard liquid pipes (BC or TE), and will attempt to drop items into BC pipes first, then adjacent inventories, and finally will just drop items onto the ground. The first thing you'll need is a planter: Planters affect a 3x. Place dirt* in a 3x. Place plants in the planter, and it will plant them. It understands every vanilla plant, from wheat to carrots to trees to cocoa, as well as IC2 rubber trees, RP2 rubber trees and flax, Extra. Biomes. XL trees, and everything from Pam's Harvest. Craft except apple trees.*assuming your plant grows in dirt. If you're farming netherwart, use soulsand, etc. The planter GUI looks like this: If you do not set anything in the Filter slots, it will plant whatever wherever. If you do set a filter, it will divide its area into 9 segments (matching the colors on top of the planter) and will put only that plant in that segment. In that way, the planter can manage up to 9 distinct plants. Planters accept upgrades. Next, you'll want a harvester: Harvesters affect a 3x. Center the harvester so its animated face is aimed at the middle of one of the sides of the 3x. It understands the same set of plants the planter does, as well as some extra things like flowers and tall grass. Harvesters slowly produce sludge, a liquid which will be covered later. Harvesters also have a special GUI: It has three extra settings. You'll get no saplings, but a ton of leaf blocks. Useful if you want to have a ton of cheap scaffolding and you have spare saplings. This is provided so you can decide between mushroom- spreading farms and mushroom- growing farms. This is provided so you can grow cocoa, as it must be attached to jungle wood. A larger search area means it can cut down giant trees, but it doesn't make any attempts to make sure that what it's cutting down is the same tree, and larger areas mean higher CPU load. The default settings are intended to cover large oak trees, but can be adjusted in the config. The height it searches for cactus and sugarcane can also be changed, in case you ever need to do that. Harvesters accept upgrades. Note that the GUI screenshot above is old and doesn't show the upgrade slot. Next, you'll probably want a fertilizer: Fertilizers are placed the same way as harvesters, except on a separate side. They act like the player using bonemeal. They do not run off bonemeal by default (but this can be enabled in the config), but instead on a special MFR fertilizer: If IC2 is installed, IC2's fertilizer will also work; likewise with Forestry and its fertilizer. The fertilizer understands everything the planter does (try it on flax!). The Fertilizer accepts upgrades. Finally, there's the new Fruit Picker: The Fruit Picker is used to pick fruit off trees where the tree or plant itself is not cut down. By default it understands cocoa as well as fruit from Harvestcraft. Animal farming has changed wildly from MFR 1. All animal machines, unless otherwise specified, affect a 5x. It all now starts with a breeder: The breeder will consume wheat to place any animals in front of it 'in love'. Once they breed, you'll want to use a Chronotyper: Which can be used to filter children from adults, or vice- versa. It will place sorted animals behind it. Note that chronotyped babies will still try to walk towards their parents because you are a horrible person. The Chronotyper GUI has a single button that allows you to toggle between babies and adults as the target. If they aren't growing up fast enough, get a Vet: Vets can use syringes on animals. The base syringe is fairly easy to make: And then you can make health syringes: Or growth syringes: If golden carrots are too expensive, you can try your luck at zombie syringes which usually work: But I take no responsibility for a sudden growth of undead. There are de- zombification syringes, which can cure villagers: And slime embiggening syringes to make slimes bigger, solving a vital problem everybody faces. Health syringes heal animals a small amount. Growth syringes turn babies into adults. There are rumors that this works on villagers too.. All syringes are reusable and turn into the empty version when used. You can use them from your hand, as well. Once they grow up, you can use a second Chronotyper to pull the adults out. You now have two choices. You can use a Rancher: The MFR 2. Rancher is very different from its older counterpart. It can do the following: Milk from cows and Mooshrooms. Mushroom soup from Mooshrooms (put empty bowls in the inventory)Wool from sheep. Ink from squid. If you want the death drops, you'll need to kill them. You could stab them, but why do the work when you can use a Grinder: These things instantly kill any mob in front of them and produce one of their drops at random. Grinders slowly produce liquid Mob Essence as a side effect, which will be covered later. They work on any vanilla mob (except villagers), allowing you to build fuilly automated harvesters for things like blaze rods or spider eyes that normally require the player to kill the mob or a lot of extra effort. They will even retrieve any enchanted items! The Grider must be manually programmed by me for any modded mob. If your favorite mod lacks support, tell me. Finally, you should consider putting Sewers under your animal pens: Sewers very slowly generate Sewage, a liquid that will be covered later. They do not require power. Sewers only cover a 1x. The more animals within a sewer's operation area, and the bigger they are, the more sewage is produced. Sewers accept upgrades. Sewers will shut down if they detect another sewer within their operational area. And if you're wondering how to get the animals to your base, try a Safari Net: Did you know that every time you lure animals with food or transport them by minecarts for miles a ghast cries? And now you can harvest that power to transport them much more easily. Safari nets work like programmable mob spawn eggs - right click on a mob to capture it, and then again on the ground to place it. Works on hostile mobs, but not villagers. And it even gets the spawn egg colors while 'full'. Infinitely reusable!
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